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China becomes leading app publisher, overtaking US for first time in history2022-04-13
China has overtaken the United States for the first time to dominate a new list of the Top 52 app publishers around the globe, with 17 domestic companies earning places on the annual Top 52 Publishers list released on Tuesday by data.ai, a US-based mobile analytics company.
Hard-to-get mascot proof of IPR efforts2022-02-15
The overwhelming demand for Bing Dwen Dwen merchandise has demonstrated China's determination to protect Olympic symbols, officials and legal professional said.
59b2dbf4beda4c218ef864f10bf13fa3.jpg Video apps cash in on rebroadcasting rights2022-02-11
Chinese video streaming platforms are scrambling to grab a new breed of subscribers willing to pay by acquiring rebroadcasting rights for the Beijing 2022 Winter Olympic Games and inviting well-known Olympic champions and celebrities to deliver commentary, industry analysts said.
Olympics, 5G, UHD energizing broadcast sector2022-02-11
China's broadcasting and television sector is enjoying growth momentum fueled by the Beijing 2022 Winter Olympics and the deployment of superfast 5G wireless technology, which makes the transmission of 8K ultrahigh definition content possible.
Holiday period sees second-highest box office take2022-02-08
Box offices during the weeklong Spring Festival holiday-which has emerged as the most lucrative movie season in recent years-raked in the second-highest amount of revenue ever during the period, signaling a good start to the Year of the Tiger.
China's culture industry registers steady recovery in 20212022-02-07
China's culture industry logged a steady recovery in 2021, with new business forms registering rapid expansion, data from the National Bureau of Statistics (NBS) shows.
China's indigenous games expand presence: report2022-01-08
China's self-developed games raked in more than 18 billion U.S. dollars in sales overseas last year, up about 16.6 percent year on year, with markets including the United States, Japan and the Republic of Korea (ROK) contributing over 58 percent of the sales, said a report released by GameLook, a gaming industrial research institute.
China's self-developed games see higher revenue in overseas market in 2021: report2021-12-20
China's self-developed games expanded their presence in the overseas market in 2021, an industrial report showed recently.
China gaming market posts 6.4 pct growth in 20212021-12-17
China's gaming market raked in 296.5 billion yuan (about 46.6 billion U.S. dollars) in actual sales revenue this year, up 6.4 percent year on year, according to an industry report released on Thursday.
Audiobook platform eyes steady growth2021-12-13
For Yu Meng, the purpose of starting up audiobook and e-book platform Lazy Joy is closely related to his personal choice of recreation-listening to audiobooks whenever he has the time to do so.
Fun doubles when jubensha goes on during a trip2021-11-17
With sporadic cases of COVID-19 occurring in some regions of China, taking short trips to neighboring areas instead of long-haul trips has become a new trend for Chinese consumers. Some scenic spots have integrated more immersive entertainment experiences such as live action role-playing (LARP) games.
Guochao, hanfu attracting attention from market-savvy labels2021-09-17
Peng Jingxuan, 26, did not expect her videos playing the guzheng on the streets of France to go viral.
Tencent move creates hopes of open music2021-09-03
Termination of exclusive music copyright agreements by Tencent Holdings Ltd, a Chinese tech giant best known for its killer app WeChat and gaming portfolio, will pave the way for long-term healthy development of the music industry, industry experts said on Thursday.
Why China acts tough to limit online gaming for minors?2021-09-03
The Chinese government this week took a bold step against the malaise of gaming addiction, rolling out tough measures to limit the minors' gaming exposure, raising eyebrows and winning applause from home and abroad.
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